There’s no limit in the amount of cards you can have, so keep exploring and buying cards that can benefit the style of gameplay you’re aiming for during that run. With this, the more cards you start adding to your deck, the more buffs unlock for your team. In addition to the constant bombardment of new cards (over 400 in total so far), there are also 40 different enemies to test your might with. I found myself constantly gravitating towards two, but it is absolutely worth exploring all of them to experiment with pairings, combinations, and abilities. There are several characters that you can choose from for you duo-team, each with their own very unique card sets and battle styles. For me, I never found myself overly cautious to explore, but rather kept pushing in hopes of finding more ways to expand and manage my deck and characters. Each action has some sort of cost/loss analysis, so it’s up to you how much you want to explore and what kind of risks you want to deal with. As you explore, you can gain additional cards for your deck, battle enemies for some useful items, engage in world-building scenarios, among others. However, to prepare yourself for the fight, you’re given ways to explore the map through a paintbrush and a variety of inks. Within each level, a direct route is formed from your starting point to the mysterious boss of the level. In Roguebook, you are challenged to explore a blank map (the pages mentioned) with hexagonal tiles placed all around. Players are trapped in the Book of Lore (which is from another game, Faeria – Chronicles of Gagana), where each page represents a new challenge. With multi-faceted combat and exploration elements, paired with a slew of options on tackling both, Rougebook is an addictive adventure worth exploring. Roguebook is a roguelite deck builder game that puts players into a world of strange creatures, mysterious abilities, and curious scenarios.
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